Just build a hole in the floor next to a wall in your house.
Falling floor trap.
First and probably the simplest set up a room that is 2 wide with a trapped chest at the end a trapped chest will give off a redstone output when opened so hook it up to a redstone torch to invert the sig.
For example if it s someone who lives with you pretend to be telling a friend on the phone where you re hiding something that that person likes but is really where the trap is located.
Resulting in the target falling to the ground.
The net is hidden by cobwebs or foliage.
Falling net mechanical trap this trap uses a trip wire to release a net suspended from the ceiling.
A false floor trap is a variation of a pitfall trap.
Whoever press that button floor will open up and they will fell into trap.
Any nosy neighbours will fall to their doom.
If the trap is for a specific victim accidentally on purpose give them some info.
And if they do we can now turn the tables on them by laying a trap.
When the party gets halfway down the hallway the floor tilts downward on one end and grease begins covering the floor.
This trap is best placed in a narrow hallway.
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The trip wire is 3 inches off the ground and stretches between two columns or trees.
If you try to make the trap tempting it ll be more likely for it to work.
A good trigger for this trap would be a pressure plate or tripwire.
Now trap is all set.
Select about 1 3 of then to be trapped making it in a pattern helps the players out a little bit and makes them feel like they can mentally overcome the obstacle but random placement insures chaos.
This trap can even be effective.
Cover it with a trap door and then put a button on the wall next to it.
Once the trap is triggered the floor of the area is filled with rubble and becomes difficult terrain.
Place something of value or apparent value at the end of the hallway.
You can make anything you want bottom of hole.
Now if you press the button the trap door will open.
The floor of a small medium room is covered in identical stone tiles.